Quick update: reworking systems


There haven't been as frequent updates as I intended. I ended up reworking many systems in the game including movement, map traversal, enemy stacking and many more incoming. These changes are to bring it closer to how an idle game would play out. Because of these changes, incomplete systems being pushed out would end up with an unplayable game. 

Just a sneak peak of the current state:


Some things I intend to add are items, abilities and an optional active way of playing (like crafting).

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